End of an Era - Adobe Flash

On July 25, Adobe announced that Flash will no longer be supported after 2020. Adobe has long played a leadership role in advancing interactivity and creative content – from video, to games and more – on the web. Adobe invented one – such as with Flash and Shockwave to push content and interactivity forward. And over time, as the web evolved, these new formats were adopted by the community, in some cases formed the basis for open standards, and became an essential part of the web.

Flash led the way on the web for rich content, gaming, animations, and media of all kinds, and inspired many of the current web standards powering HTML5. Adobe has partnered with Microsoft, Google, Mozilla, Apple, and many others, to ensure that the open web could meet and exceed the experiences that Flash has traditionally provided. HTML5 standards, implemented across all modern browsers, provide these capabilities with improved performance, battery life, and increased security.
But as open standards like HTML5, WebGL and WebAssembly have matured over the past several years, most now provide many of the capabilities and functionalities that plugins pioneered and have become a viable alternative for content on the web. Given this progress, and in collaboration with several of our technology partners – including Apple, Facebook, Google, Microsoft and Mozilla – Adobe is planning to end-of-life Flash. Specifically, Adobe will stop updating and distributing the Flash Player at the end of 2020 and encourage content creators to migrate any existing Flash content to these new open formats.
Many business and industries are built around Adobe Flash including gaming, education and video and Adobe will support Flash through 2020, as customers and partners put their migration plans into place. Adobe will continue to support Flash on a number of major OSs and browsers that currently support Flash content through the planned EOL. This will include issuing regular security patches, maintaining OS and browser compatibility and adding features and capabilities as needed.
That's it.
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